CM:Ranged Combat Maneuvers
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Ranged Combat Maneuvers
Automatic Fire
The shooter empties the entire clip at a single target. Magazine/Clip must be at least half-full to use this attack. Recoil makes it a bitch.
Pool: Dexterity+Firearms+10
Diff: +2
Damage: As per a single shot with the gun.
Strafing
Like full-auto, with one difference. The attacker divides the successes on the attack roll between all the targets in a designated area no larger than three yards. If only one target is in the area, then only half the successes affect him. If fewer successes are rolled than there are targets, then 1 success is assigned per target until out of successes to assign. Then damage is rolled on each target hit after dodge attempts. Dodge rolls against Strafing are at +1 difficulty.
Pool: Dexterity+Firearms+10
Diff: +2
Damage: As per a single shot from the gun.
Three-Round Burst
Uses 3 shots from the clip.
Pool: Dexterity+Firearms+2
Diff: +1
Damage: As per a single shot from the gun.
Two Gun Mojo
Firing a pair of guns at once. As per multiple actions.
Pool: Dexterity+Firearms
Diff: +1 to off-hand
Damage: As per gun.
Hollywood Shooting
This is done by dumb-shits who think the Gangstas know how to shoot by holding the gun sideways. This has several drawbacks. First, on a botch, the gun automatically jams, and the gun jerks so badly that you lose 1 die on all pools the next turn. The other flaws are in mechanics. On the plus side, it looks really really cool. Supposedly.
Pool: Dexterity+Firearms-1
Diff: +1
Damage: As per gun.
Flamethrower Spray
This is just what it sounds like. Spraying an area with a flamethrower.
Each success on the attack roll hits an additional target, or hits them more squarely. Damage is not rolled for this Maneuver. Dodges against it are at +1 difficulty, and if it is not dodged, it does 1 automatic level of aggravated fire damage, -AND- the target catches on fire.
Pool: Dexterity+Firearms+10
Diff: 5
Damage: Special
